Hello, across my servers, I am seeing this error sometimes appear during the wipe
Failed to run a 1.00 timer in 'NTeleportation v1.9.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseEntity.InSafeZone () [0x00020] in <bf9e47e5662b46608543e39eed968275>:0
at BasePlayer.InSafeZone () [0x00008] in <bf9e47e5662b46608543e39eed968275>:0
at Oxide.Plugins.NTeleportation.CheckPlayer (BasePlayer player, System.Boolean build, System.Boolean craft, System.Boolean origin, System.Boolean removeHostility, System.String mode, System.Boolean allowcave, System.Boolean ff) [0x00069] in <851b7837ed0f4496bf78415dade8baf6>:0
at Oxide.Plugins.NTeleportation+<>c__DisplayClass209_0.<CommandTeleportAccept>b__0 () [0x0011c] in <851b7837ed0f4496bf78415dade8baf6>:0
at Oxide.Plugins.NTeleportation.CheckAllRequests () [0x00051] in <851b7837ed0f4496bf78415dade8baf6>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0
Once it appears, Nteleport requires a plugin reload to allow the TPing to work again, otherwise players will queue endless to teleport. I am really not sure what to make of it, if we use 1.9.1 we don't see this issue but of course this causes the issues with duped player states.
Thank you