Possible Issue in 1.9.3Solved

Hello, across my servers, I am seeing this error sometimes appear during the wipe

Failed to run a 1.00 timer in 'NTeleportation v1.9.3' (NullReferenceException: )
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at BaseEntity.InSafeZone () [0x00020] in <bf9e47e5662b46608543e39eed968275>:0

at BasePlayer.InSafeZone () [0x00008] in <bf9e47e5662b46608543e39eed968275>:0

at Oxide.Plugins.NTeleportation.CheckPlayer (BasePlayer player, System.Boolean build, System.Boolean craft, System.Boolean origin, System.Boolean removeHostility, System.String mode, System.Boolean allowcave, System.Boolean ff) [0x00069] in <851b7837ed0f4496bf78415dade8baf6>:0

at Oxide.Plugins.NTeleportation+<>c__DisplayClass209_0.<CommandTeleportAccept>b__0 () [0x0011c] in <851b7837ed0f4496bf78415dade8baf6>:0

at Oxide.Plugins.NTeleportation.CheckAllRequests () [0x00051] in <851b7837ed0f4496bf78415dade8baf6>:0

at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0

Once it appears, Nteleport requires a plugin reload to allow the TPing to work again, otherwise players will queue endless to teleport. I am really not sure what to make of it, if we use 1.9.1 we don't see this issue but of course this causes the issues with duped player states.

Thank you

hi, I've added a null check for you in 1.9.4 to fix this issue

Thanks can confirm its working

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