Teleport from Launchsite lift corrupts TP data until F1 killFixed
I have found that when teleporting from a moving lift at the launch site, you will be teleported to arbitrary locations, sometimes off-map in the water.  I do not have a fix for this yet as I will probably need to detect environment for the current vector, etc.

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It even appears to affect the Grt plugin.  Once I have teleported from the moving lift I cannot even GRT to a proper location.

/home and /town locations are also affected.  In my case I had to wipe the map to restore.  Unloading the plugins does not help, although I am not 100% on that yet.

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Once you have been teleported from the lift, you can still move freely.  However, attempting placing a bag or foundation, etc. throws a Line of Sight error followed by Flyhack errors and a kick.  F1 kill seems to set things right again.
I think they changed the lifts to the same parenting system like hotairballoon and cargoship, for smoother movement.
Maybe it's possible to do similar checks for lifts?
Almost all of the work so far to prevent those was done by checking the entity parents, including cargo ship.  So, this will be fun.
I did add a check for Lift, which worked for the bucket lift.

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A check for this was added to 1.0.38.
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