Cannot accept a teleport request on a base that has no TC.
Cannot accept TPR without TCSolved
@runescape
Sorry, been quite busy with other plugins. I'm rewriting this method. I'll post a link and you can download it to test if it works properly.
Merged post
So, I've attempted to fix issues with not being able to teleport into areas that aren't building blocked. Also, issues where a home is removed when not building blocked. I've either rewritten these methods, or increased the detection radius which was definitely a problem. I need to be certain that I didn't increase it too much, and that it works as it should
What's changed:
You should be able to teleport into any area that you're not building blocked at.
Homes should no longer be removed when said homes rest on a building block.
I've increased the radius of certain detection methods to find building blocks. If this still fails then I'll raycast down instead.
https://pastebin.com/BWmt2i5S
Sorry, been quite busy with other plugins. I'm rewriting this method. I'll post a link and you can download it to test if it works properly.
Merged post
So, I've attempted to fix issues with not being able to teleport into areas that aren't building blocked. Also, issues where a home is removed when not building blocked. I've either rewritten these methods, or increased the detection radius which was definitely a problem. I need to be certain that I didn't increase it too much, and that it works as it should
What's changed:
You should be able to teleport into any area that you're not building blocked at.
Homes should no longer be removed when said homes rest on a building block.
I've increased the radius of certain detection methods to find building blocks. If this still fails then I'll raycast down instead.
https://pastebin.com/BWmt2i5S
nivex@runescape
Sorry, been quite busy with other plugins. I'm rewriting this method. I'll post a link and you can download it to test if it works properly.
Merged post
So, I've attempted to fix issues with not being able to teleport into areas that aren't building blocked. Also, issues where a home is removed when not building blocked. I've either rewritten these methods, or increased the detection radius which was definitely a problem. I need to be certain that I didn't increase it too much, and that it works as it should
What's changed:
You should be able to teleport into any area that you're not building blocked at.
Homes should no longer be removed when said homes rest on a building block.
I've increased the radius of certain detection methods to find building blocks. If this still fails then I'll raycast down instead.
https://pastebin.com/BWmt2i5S
Good man, just tested it and it works.
Thank you for your hard work :)
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