I've set AllowCave to false, but apparently seeing the code it also checks for rock formations and users are not able to build homes under rocks.

Can this be a seperate config switch instead of combined with caves?

Merged post

[code] var mesh = hitinfo.collider.GetComponentInChildren<MeshCollider>();
if (mesh != null && mesh.sharedMesh.name.Contains("rock_"))
{
sourcePos.y = hitinfo.point.y;
done = true;
}[/code]