Some configuration options not workingSolved
"InterruptTPOnRig": true, -> not working
"InterruptTPOnExcavator": true, -> not working
"BlockTPAOnCeiling": false, still says only on foundation 

will edit if i find more :)
"AllowAboveFoundation" stopped working, can only sethome on foundation.
@rfc1920
The interrupts are working for me.  Nothing should have changed there anyway but knowing what specific messages you are receiving would be helpful.  Will check the ceiling one, which is a little weird.
5ba5bf1da6b60.jpg rfc1920
The interrupts are working for me.  Nothing should have changed there anyway but knowing what specific messages you are receiving would be helpful.  Will check the ceiling one, which is a little weird.

"You can only use a home location on a foundation!"

@rfc1920 This is showing on server console with version 1.0.71:
(04:42:18) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:42:58) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:43:12) | [NTeleportation] CheckPlayer(): called mode is tpa
(04:43:29) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:07) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:15) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:20) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:26) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:32) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:41) | [NTeleportation] CheckPlayer(): called mode is tpr
(04:44:45) | [NTeleportation] CheckPlayer(): called mode is tpa
(04:45:00) | [NTeleportation] CheckPlayer(): called mode is tpa
(04:45:00) | [NTeleportation] CheckPlayer(): called mode is tpa
(04:45:15) | [NTeleportation] CheckPlayer(): called mode is tpr​

 

1.0.71 still hasn't fixed "AllowAboveFoundation".

Merged post

Calling 'cmdChatHome' on 'NTeleportation v1.0.71' took 138ms
Try setting "ForceOnTopOfFoundation" to false.  I think AllowAboveFoundation probably needs to be removed.
5ba5bf1da6b60.jpg rfc1920
Try setting "ForceOnTopOfFoundation" to false.  I think AllowAboveFoundation probably needs to be removed.

Wouldn't that allow players to sethome on monuments?

"ForceOnTopOfFoundation" can now be set to false allowing setting homes on top floors but without allowing players to sethome on monuments.
"AllowAboveFoundation" made no difference with 1.0.71
It's finally clear to me: ForceOnTopOfFoundation is the switch for whether or not a foundation/floor is required at all, whereas AllowAboveFoundation is the switch for whether or not you can set or use homes on a floor vs. foundation.   This should actually be correct now in 1.0.72.

Basically, if you want to require a foundation or floor, set ForceOnTopOfFoundation to true.  Otherwise, players can set homes virtually anywhere (anarchy).

If you want them to only use this on a foundation, set AllowAboveFoundation to false.  If true, they can also set/use homes on a floor/ceiling.
5ba5bf1da6b60.jpg rfc1920
If you want them to only use this on a foundation, set AllowAboveFoundation to false.  If true, they can also set/use homes on a floor/ceiling.
Isn't it the other way around? I'm confused.
You, too?  Yes, this should be the way it is per the code.
My players are getting TPR interupted on OilRigs only since the update... ? I have force above foundation on for normal TP's to stop players setting homes in monument red rooms etc. But until now they have always been able to use TPR if they are already there. Any ideas?
 TPR SETTINGS
   
"RequestDuration": 30,
    "OffsetTPRTarget": false,
    "BlockTPAOnCeiling": true,
    "UsableOutOfBuildingBlocked": false,
    "UsableIntoBuildingBlocked": false,
    "CupOwnerAllowOnBuildingBlocked": true,
    "AllowCraft": false,
    "Pay": 0,
    "Bypass": 0
  },​
Do you have "InterruptTPOnRig": true in the global settings (top of the file)?
Yes does this affect TPR too? xD hasnt up until now!
5dfb4ad27e1ad.png YGBHawk
My players are getting TPR interupted on OilRigs only since the update... ? I have force above foundation on for normal TP's to stop players setting homes in monument red rooms etc. But until now they have always been able to use TPR if they are already there. Any ideas?
 TPR SETTINGS
   
"RequestDuration": 30,
    "OffsetTPRTarget": false,
    "BlockTPAOnCeiling": true,
    "UsableOutOfBuildingBlocked": false,
    "UsableIntoBuildingBlocked": false,
    "CupOwnerAllowOnBuildingBlocked": true,
    "AllowCraft": false,
    "Pay": 0,
    "Bypass": 0
  },​

got the same settings and same problem
InterruptTPOnRig": true and this its on true

It is a global setting and should have always affected tpr along with everything else.
xD Not until that last update for me! How very odd! Well ill disable it now and see if that fixes it. Thanks again for all the advice and continued development of this plugin.
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