Homes not wiping on map wipeFixed

Hey - I have the variable set to "true" however, it does not seem to ever wipe players homes. Is there a setting that needs changed?

 

{
  "Settings": {
    "ChatName": "<color=red>Teleportation</color>: ",
    "HomesEnabled": true,
    "TPREnabled": true,
    "TownEnabled": true,
    "InterruptTPOnHurt": false,
    "InterruptTPOnCold": false,
    "InterruptTPOnHot": false,
    "InterruptTPOnSafe": true,
    "InterruptTPOnBalloon": true,
    "InterruptTPOnCargo": true,
    "InterruptTPOnRig": false,
    "InterruptTPOnExcavator": false,
    "InterruptTPOnLift": true,
    "InterruptTPOnMonument": true,
    "InterruptTPOnMounted": true,
    "InterruptTPOnSwimming": true,
    "CaveDistanceSmall": 40.0,
    "CaveDistanceMedium": 60.0,
    "CaveDistanceLarge": 100.0,
    "DefaultMonumentSize": 100.0,
    "MinimumTemp": -30.0,
    "MaximumTemp": 40.0,
    "BlockedItems": {},
    "BypassCMD": "pay",
    "UseEconomics": false,
    "UseServerRewards": true,
    "WipeOnUpgradeOrChange": true
  },
  "GameVersion": {
    "Network": 2194,
    "Save": 185,
    "Level": "Procedural Map",
    "LevelURL": "https://www.dropbox.com/s/34mdpstgiiya5uc/Forsaken%20Island%20v6.map?dl=1",
    "WorldSize": 3500,
    "Seed": 2025358350
  },
Shutdown server Go to oxide/data and delete the file NTeleportationHome

I normally wipe then delete the data files then boot the server up :D
JL33T
Shutdown server Go to oxide/data and delete the file NTeleportationHome

I normally wipe then delete the data files then boot the server up :D

I'm trying to get it more automated so less steps on wipe. It seems like the reset homes on wipe works for others.

It currently only checks Save, Level, WorldSize, and Seed.  If you've changed or added LevelURL alone it might not wipe.  Maybe the seed would change depending on the server command line.
5ba5bf1da6b60.jpg rfc1920
It currently only checks Save, Level, WorldSize, and Seed.  If you've changed or added LevelURL alone it might not wipe.  Maybe the seed would change depending on the server command line.

I'm going to do a wipe that is a procedural map, instead of a custom one this go. See if maybe that will work.

I just made a script and ran it as a cron to delete the data file, because the wipe function wouldn't do it since I'm running a custom map. Deleting the data file doesn't work for me right now I just puts the old data back in the file, so,  I think I might have to copy an empty generated file to the directory for it to work. I'll keep you posted if it works on the next wipe.

The script is for Linux users only though.

Irishsun530

I'm going to do a wipe that is a procedural map, instead of a custom one this go. See if maybe that will work.

I change the map seed on every wipe, It gives more variety and gives players more opportunity to explore,  So the homes are always wiped with no problem, I always use procedural "live" maps ,

I can make it check more vars to include the map.  But, if you keep the same map from month to month you might still have to do it manually.
5ba5bf1da6b60.jpg rfc1920
I can make it check more vars to include the map.  But, if you keep the same map from month to month you might still have to do it manually.
I wipe biweekly, so the map does change all the time. It's just been custom for a while. I'm doing a procedural map today, so hopefully that works.
Yeah, will probably need to add the map name as well since I don't believe the seed changes or matters.

Merged post

The check for LevelURL change when WipeOnUpgradeOrChange is true has been added to 1.0.67.
Locked automatically