Bad zone namesFixed
When the mod creates the zone IDs and Names it should remove spaces and special characters.

My bandit camp one looks like this:
{
"Name": "Bandit Camp\n",
"Radius": 100.0,
"Radiation": 0.0,
"Comfort": 0.0,
"Temperature": 0.0,
"Location": "-209.145 12.2611 -60.89091",
"Size": "0 0 0",
"Rotation": "0 0 0",
"Id": "Bandit Camp\n.1",
"EnterMessage": null,
"LeaveMessage": null,
"Permission": null,
"EjectSpawns": null,
"Enabled": true,
"Flags": "EjectSleepers"
}

NOW if I try and do achat command like this:
/zone_edit Bandit Camp\n.1

It says no such zone and the command cuts off @the \n
I suggest the ID being assigned be a number OR removeing special characters and spaces.
thanks for your report im looking into your problem

Merged post

ok ive updated hope this helps

Merged post

this seems to be due to an update to TerrainMeta.Path.Monuments.displayPhrase.english string that bandit camp and only bandit camp had this issue . so for now zone names are created manualy by setting the string to monument detected

Thank you it works now!!!

I do have one question... if I change the NoSafeZoneSleepers.json config file (have not tested this) will it automatically update the zone files?  SO for instance I like the radius to be 100 and to use the enter message.... Is there any way the changing of the your config will (after update) change the ZoneManager zone config???

If not that would be really nice!!  Although I do like what you did!!!

ok not sure your Q . but if you meen does the config in nosafesonesleepers changes zonemannger settings  its no . No safe zone sleepers config will only apply for the safe zone zones
Locked automatically