It depends, are the doors at gas stations/grocery stores different than the buildable doors?
If so, then you can find their asset paths and add them to the "excludePrefabs" list
Thank you again! It appears you have thought of everything!
I narrowed the prefab down to these. When I spawn any of these and damage them I get blocked. These are those boards that cover doors at monuments.
assets/prefabs/deployable/door barricades/door_barricade_a.prefab
assets/prefabs/deployable/door barricades/door_barricade_a_large.prefab
assets/prefabs/deployable/door barricades/door_barricade_b.prefab
assets/prefabs/deployable/door barricades/door_barricade_dbl_a.prefab
assets/prefabs/deployable/door barricades/door_barricade_dbl_a_large.prefab
assets/prefabs/deployable/door barricades/door_barricade_dbl_b.prefab
assets/prefabs/deployable/door barricades/door_barricade_dbl_b_large.prefab
I changed the config to the following, but unfortunately, it didn't seem to work.
"distance": 50.0,
"duration": 180.0,
"enabled": true,
"excludePrefabs": [
"ladder.wooden",
"door_barricade_a",
"door_barricade_a_large",
"door_barricade_b",
"door_barricade_dbl_a",
"door_barricade_dbl_a_large",
"door_barricade_dbl_b",
"door_barricade_dbl_b_large"
],
Based on the ladder.wooden example, I'm guessing the extension is left off and the full path is not required, but maybe I'm wrong.
Thanks for all your help so far and in advance!