Raid block not triggering when explosives usedSolved
Hi
your plugin need a Update.
Raidblock will not be triggered if a wall or other things are destroyed with explosive ammo!
Please do a fast update.

Thanks very much.
Rocky
Same problem, My players been telling me its (only)? With stone wall/floor not with metal
At first it didnt work for me too but I was stupid and forgot to set the permissions

Be sure to set the permissions
Its only doesnt work on wood/stone and only explosive ammo.
In response to Leyla ():
Its only doesnt work on wood/stone and only explosive ammo.
I think for me its working fine now. Try a reinstall with deleted config
I do have problems with some stuff

I wanna remove the bullet from raid block and only activate raid block from explosions

how do I do? when I remove it from the list and only keep explosive it doesnt work
Try the latest
In response to Calytic ():
Try the latest
What?
i have tested your new version 2.0.9
if i raid with explosions ammo 5.56 and i destroy a wall i dont get raidblock.
can you check it again please
In response to Rocky ():
i have tested your new version 2.0.9
if i raid with explosions ammo 5.56 and i destroy a wall i...
Thanks i'll try to use the updated version


But how do I remove raid block from normal bullets? I only want raid block from explosions and fire.

i tried changing:

[code]

"Raid": {
"Block": {
"damageTypes": [
"Bullet",
"Blunt",
"Stab",
"Slash",
"Explosion",
"Heat"
],

[/code]

to

[code]

"Raid": {
"Block": {
"damageTypes": [
"Explosion",
"Heat"
],

[/code]

but it didnt work

Seems like nothing works in this version

Do i have to delete config?

 

Thanks for the feedback.  Released another update, is 2.0.91 working for you?
Seems to be fixed now, Thank you
In response to Calytic ():
Thanks for the feedback.  Released another update, is 2.0.91 working for you?
Does this fix the removing of other stuff except explosion and fire too?

Before 2.0.9 this plugin would only consider the "majority" damage type, and now after 2.0.9 this plugin considers all damage types. 

It's slower (for performance) but less prone to break if FP changes the damage amounts.

Before 2.0.9, say a player shoots an explosive bullet at a wall and does the following damage

  1. Bullet: 10
  2. Explosion: 2
In this case, the majority damage type is Bullet damage.  So, even if the bullet was explosive, the raid/combat block would only be triggered if Bullet block was enabled.  The explosion damage would be ignored.

Now, in 2.0.91 all of the damage types are checked.  If any of the damage types match the configuration, then the configured blocking behavior is started.
Locked automatically