Before 2.0.9 this plugin would only consider the "majority" damage type, and now after 2.0.9 this plugin considers all damage types.
It's slower (for performance) but less prone to break if FP changes the damage amounts.
Before 2.0.9, say a player shoots an explosive bullet at a wall and does the following damage
- Bullet: 10
- Explosion: 2
In this case, the majority damage type is Bullet damage. So, even if the bullet was explosive, the raid/combat block would only be triggered if Bullet block was enabled. The explosion damage would be ignored.
Now, in 2.0.91 all of the damage types are checked. If any of the damage types match the configuration, then the configured blocking behavior is started.