Only blocks repairs/building for a few secondsBug
it's working but blocks repairs and build only a few seconds. What's the problem? Can anyone help?

any fix?
The types of blocking and duration of blocking are all configurable and documented.
In response to Calytic ():
The types of blocking and duration of blocking are all configurable and documented.
Sorry for my English. You can write exactly where the settings need to be changed.
The rust itself has cooldown 30 seconds to rapair something after a hit
So if someone hit your wall you must wait 30 seconds (with out hit again) to rapair it
In response to DarkNosS96 ():
The rust itself has cooldown 30 seconds to rapair something after a hit
So if someone hit your...
How to block?
you cant disable this with this plugin
In response to DarkNosS96 ():
you cant disable this with this plugin
object OnStructureRepair (BaseCombatEntity entity, BasePlayer player)
{
var result = CanDo ("repair", player);
if (result is string) {
if (entity.health < entity.MaxHealth ()) {
SendReply (player, result.ToString ());
return true;
}
return null;
}

return null;
}

Merged post

oxide forum
it's working but blocks repairs and build only a few seconds. What's the problem? Can anyone help?any fix?

object OnStructureRepair (BaseCombatEntity entity, BasePlayer player)
        {
            var result = CanDo ("repair", player);
            if (result is string) {
                if (entity.health < entity.MaxHealth ()) {
                    return null;
                }
                SendReply (player, result.ToString ());
                return true;
            }

            return null;
        }

change this lines as

object OnStructureRepair (BaseCombatEntity entity, BasePlayer player)
        {
            var result = CanDo ("repair", player);
            if (result is string) {
                if (entity.health < entity.MaxHealth ()) {
					SendReply (player, result.ToString ());
                    return true;
                }
                return null;
            }

            return null;
        }