Less than half of the zombies attack

I've noticed by reading past threads that this has been an issue. Right now I'm noticing only 2 out of 5 zombies attack, and the ones holding chainsaws there is no sound. I'm also using a couple other Npc related mods, Plagued NPCs, Murderers, and Human NPCs. Has there been a recent fix for this yet? Or do I need to change something in the config file? Thanks

Hi, I'm using Plagued NPCs, for the ones holding chainsaws I have no idea but for the others I noticed that the ones holding machete does not attack me so I removed it from the Plagued NPCs config. A bit weird thou is the ones with nailguns (I also added revolvers), they need to be near you to inflict damage.

Vanilla AI is pretty balls, is what sums that up. I don't think its really the mod.
Rusts default AI for zombies is very easily overloaded and gets.... well stuck, or severely lacking behind in response time.

Something that would fix this probably would be to have this mod hook into the new ChaosNPC AI instead.

The most for Vanilla zombie AI, regardless of hardware is probably around 70 zombies spawned (If you want literally zero lag in their response time), which is kinda garbage (For the default AI, not this mod) .

The Z.H. Mod is freaking flawless now, even with 1000+ zombies. Not sure if changing the AI this uses to that, or at minimum giving a false/true option for ChaosNPC ai would be an option.

I really love this mod, but it really needs dif AI on it.