Unsure of what is happening here, If I enable global.god true then they cant be killed,
If I disable it, anytime I damage one with anything, I die immediately and it logs in console as "Killed by generic"
My Other loaded mods are
Autodoors, Backpacks, betterloot, Furnacesplitter, Gathermanager, JPipes, Kits, NoRaid, PreventLooting, QuickSmelt, RecyclerSpeed, RemoverTool and StackSizeController.
I'm not a programmer by any means but I can get the jist of most of the code, My buest guess is it's conflicting with another code, counting them as a player or protected entity given I die when I attack them.
Anyone encountered this before?