Server crashFixed

Hello, 

my server has also been crashing instantly when zombies are spawned with the following config settings:
{
"Spawn Settings": {
"Spawn near players": false,
"Minimum pop for near player spawn": 0,
"Min distance from player": 30.0,
"Max distance from player": 60.0,
"Spawn Time": 19.8,
"Destroy Time": 7.3,
"Spawn delay (seconds)": 0.35,
"Zombie Settings": {
"Murderer Population (total amount)": 15,
"Murderer Health": 100.0,
"Scarecrow Population (total amount)": 15,
"Scarecrow Health": 200.0
},
"Chance Settings": {
"Chance per cycle": 100.0,
"Days betewen spawn": 0
}
},
"Destroy Settings": {
"Leave Corpse, when destroyed": false,
"Leave Corpse, when killed by player": true
},
"Behaviour Settings": {
"Attack sleeping players": false,
"Zombies attacked by outpost sentries": true,
"Ignore Human NPCs": true,
"Ignored entities (full entity shortname)": []
},
"Broadcast Settings": {
"Broadcast spawn amount": false,
"Broadcast types separately": false
}
}

Thanks

Right now my server freezes, I will have to remove the plugin until this is resolved.

Anyone still having this issue?

S9SmxmCPqPxp7JT.png 0x89A

Anyone still having this issue?

Unfortunately with the new update, I can't get any zombies to spawn. I tried with and without spawning by players, setting the broadcast to true. Nothing seems to work. I also started up my testing server and loaded it there and nothing would spawn.

 

zombies no spawn

xdeified

Unfortunately with the new update, I can't get any zombies to spawn. I tried with and without spawning by players, setting the broadcast to true. Nothing seems to work. I also started up my testing server and loaded it there and nothing would spawn.

 

6NpTTWunhPtTNnn.png atope

zombies no spawn

This should now be fixed.
szAxdW6VsF28lIA.png 0x89A
This should now be fixed.

I appreciate all the effort!

It still doesn't seem like its working. Closer though! I can see them spawn but they disappear instantly. I get this spamming in console:

"NullReferenceException: Object reference not set to an instance of an object"

I've completely reloaded the plugin (deleted anything in data or config) and it still happens.

EDIT: Looks like they are spawning, but spawning in dead again.. Or at least some of them are. However, haven't had any spawn in alive and the broadcast feture does not trigger.

Could you show me the full stack of the error. It should be in your server log file.

xdeified

I appreciate all the effort!

It still doesn't seem like its working. Closer though! I can see them spawn but they disappear instantly. I get this in console:

"NullReferenceException: Object reference not set to an instance of an object"

I've completely reloaded the plugin (deleted anything in data or config) and it still happens.

same NullReferenceException: Object reference not set to an instance of an object server log same full spam

BjNI52vmTJAlqYc.png atope

same NullReferenceException: Object reference not set to an instance of an object server log same full spam

Could you go to your server log and see if you can find the rest of the error? If not just send your whole server log.

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.NightZombies+SpawnController.SpawnZombies () [0x00072] in <427c4bfe8a3a4261aa21b2998a0da2ff>:0
at Oxide.Plugins.NightZombies+SpawnController+<RemoveZombies>c__Iterator0.MoveNext () [0x000c5] in <427c4bfe8a3a4261aa21b2998a0da2ff>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Oxide.Plugins.SpawnController:TimeTick()
TOD_Time:AddHours(Single, Boolean)
TOD_Time:AddSeconds(Single, Boolean)
TOD_Time:Update()

(Filename: <427c4bfe8a3a4261aa21b2998a0da2ff> Line: 0)

JxgoqFZbEvg8ihy.png atope

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.NightZombies+SpawnController.SpawnZombies () [0x00072] in <427c4bfe8a3a4261aa21b2998a0da2ff>:0
at Oxide.Plugins.NightZombies+SpawnController+<RemoveZombies>c__Iterator0.MoveNext () [0x000c5] in <427c4bfe8a3a4261aa21b2998a0da2ff>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <c8dc2b468d1841099baa4dd8a110cc44>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Oxide.Plugins.SpawnController:TimeTick()
TOD_Time:AddHours(Single, Boolean)
TOD_Time:AddSeconds(Single, Boolean)
TOD_Time:Update()

(Filename: <427c4bfe8a3a4261aa21b2998a0da2ff> Line: 0)

Thanks! Update should be out shortly.

great thanks

RAgH3gjauTtya4d.png 0x89A

Thanks! Update should be out shortly.

Thank you! Let me/us know if there's anything you need help with! Love the plugin and would be happy to help.

latest version, freeze the server at 2 nights.

Locked automatically