Server crashing when installingFixed

it works now but if you reload it, the server will crash only way to solve it is close server.. 

Could you give me some more info?

True, the server crashes when you try to either load or reload the plugin. Looked into the log file nothing there.. it just crashes instantly.

Yes I am getting the same problem on our server now when you reload the plugin with the newest version. Sometimes its instant server crash, other times it'll continue to run but everyone will be rubberbanding. It's geting quite annoying now and I'm guessing it might have something to do with the most recent FacePunch update. The server can also hang sometimes upon the despawning of the zombies too.

Merged post

any idea why I am getting this message now with the updated .cs file from yesterday?

(15:28:17) | Unable to load NightZombies. NightZombies.cs(64,0): error CS1024: Wrong preprocessor directive

(15:28:17) | Previous version of plugin failed to load: NightZombies

wsad920NW

Yes I am getting the same problem on our server now when you reload the plugin with the newest version. Sometimes its instant server crash, other times it'll continue to run but everyone will be rubberbanding. It's geting quite annoying now and I'm guessing it might have something to do with the most recent FacePunch update. The server can also hang sometimes upon the despawning of the zombies too.

Merged post

any idea why I am getting this message now with the updated .cs file from yesterday?

(15:28:17) | Unable to load NightZombies. NightZombies.cs(64,0): error CS1024: Wrong preprocessor directive

(15:28:17) | Previous version of plugin failed to load: NightZombies

Open the plugin file and remove the # thats on line 60 just above
ServerMgr.Instance.StartCoroutine(DestroyZombies());​

Ok thanks man, will give it a shot in the morning.

S0a7w8I7x8t39lV.jpg PaiN
Open the plugin file and remove the # thats on line 60 just above
ServerMgr.Instance.StartCoroutine(DestroyZombies());​

Looks like I accidentaly typed a character, thanks for this lol.

Merged post

Should be fixed.

Ok it works now thanks and sems to be stable enough with a low spawn/desawn amount. I will increase bit by bit.

Just one question though, why did you remove the feature to destroy zombies over a period of time?

wsad920NW

Ok it works now thanks and sems to be stable enough with a low spawn/desawn amount. I will increase bit by bit.

Just one question though, why did you remove the feature to destroy zombies over a period of time?

I didn't feel it was necessary anymore, since the destroy method I used back then wasn't very performance friendly so I implemented that system instead of optimising it I guess lol.

 

Alright thanks for getting back to me! :-)

Just one more thing, the broadcast amount doesnt actually work, but yet it did on the previous version. I kinda liked it to spark a bit of fear into the players as the sun  set. :-)

Locked automatically