It might be nice to have support for spawning custom monument blockers and/or repairable airwolf helipad, and have Monument Addons persist their states across server restarts during a wipe - or maybe just have it spawn them on wipe and let the server manage them from their via vanilla saving?
Also, as far as I can tell it's not currently possible on staging to set up a custom airwolf helipad + spawner + vendor such that the vendor reacts to the helipad state?
Edit: Would also be nice to be able to force a helipad to spawn in a fully-repaired state, and maybe have an option to sync all helipad states on a server?
Edit 2: I hacked in some code to set a VehicleSpawner's RepairableVehiclePad references when the latter spawns, similarly to how Monument Addons connects vendors and spawners, and that got the vendor to respond to a spawned helipad.
Monument blockers and repairable helipad
So does the vendor link to the heli pad, or the spawner links to the heli pad and because the vendor is linked to the spawner it works that way?
also: vehicle.padrepairsrequired 0
firingLaserzSo does the vendor link to the heli pad, or the spawner links to the heli pad and because the vendor is linked to the spawner it works that way?
also: vehicle.padrepairsrequired 0
The vendor holds a reference to the spawner, and the spawner now holds a reference to the helipad. Presumably the new vanilla Bandit Camp prefab pre-connects these, because there isn't vanilla code to do it as far as I can tell.
Monument Addons currently has logic to connect vendors and spawners, so I tested adding similar logic to connect spawners and helipads, and it successfully caused the vendor to react to the helipad repair state.