I notice sometimes that the NPCs placed using maspawngroup and maspawnpoint sometimes immediatly respawns and IDK why. I chauked it up as a plugin bug. For example I have an NPC placed on oilrig
"oilrig_1": {
"SpawnGroups": [
{
"Id": "d5bbe735-b48e-46fa-b727-cf1b2a85aa6f",
"Name": "OILRIG1_NPC",
"MaxPopulation": 1,
"SpawnPerTickMin": 1,
"SpawnPerTickMax": 1,
"RespawnDelayMin": 3000.0,
"RespawnDelayMax": 3600.0,
"InitialSpawn": true,
"Prefabs": [
{
"PrefabName": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab",
"Weight": 100
}
],
"SpawnPoints": [
{
"Id": "0c614c3c-149a-48f6-829d-61f5b428de2e",
"Position": {
"x": 10.3437214,
"y": 45.1299973,
"z": 5.75925636
},
"RotationAngles": {
"x": 0.0,
"y": 267.603424,
"z": 0.0
},
"Exclusive": true,
"SnapToGround": true
}
]
}
]
}and for whatever reason it respawns it immediatly sometimes. Take note that I tried this on a test server with the latest updates with carbonmod and monument finder&addons as the only plugins. This happens to any NPC placed but I havent noticed it happen to crates. "Not saying that it cant happen".