The problem I have is I would like to add the alarmsystem / alarmsound but its invisible. I have tried putting myself into a corner and then /maspawn alarmsystem (which there is a typo in the file its alarmsytstem) but it does spawn I can hear it as I am running powerless electronics for now to build this, but i cant find the alarm system. Is there any way you can make something spawn on with it when you do /mawire it would show this item so you know where it is (maybe something small like candle or skull or something else like that) then when you are done and you disable wire, it would either destroy that item (skull or candle whatever) that way it isnt visible or just leave it so and we can telekinesis the alarmsystem / alarmsound to a place where it cant be seen. Unless there is another way I am not aware of how to wire it.
How do you wire the alarmsystem / alarmsound
This is a good question. I'm not sure the best way for the plugin to handle this in a generic way.
For now, I suggest just creating the connection manually via the profile data file. You can create some example connections and then view the data file to see what is generated. In fact, I think you could just spawn and connect another entity in place of the alarm system, then simply change the ConnectedToId field of the source entity to point to the Id of the alarm addon, then run maprofile reload.
Good idea! Didnt realize that was a possibility. Thank you!