somehow i'm not able to change the timer on the timer switch, would appreciate help. trying to do a puzzle and the default is too short.
also, sometimes when trying to wire a component, the IN/OUT are very far away from they are supposed to be. like not even close to the object itself.
also sometimes with telekinesis, the looking at the object doesnt work, you have to actually look at the purple tag from MonumentAddons to be able to select it. any way to fix this? or how can i make the purpe text show? because sometimes they disappear and cant literally see where to look at unless i just deploy another object to make them appear again.
EDIT: ok, /mashow does the trick for the purple text )
would appreciate any help in any of my issues.
having so much fun so far changing monuments!
Timer and wiring
Being able to set time was always planned but not yet implemented.
https://github.com/WheteThunger/MonumentAddons/issues/27
The IN/OUT are very far away because that's where Rust puts them for many static entity variants. One solution is to use the deployable variants if they exist for the entity you are using. I have overrides in the plugin to move the points closer but the client side handle positions can't be updated, only the IN/OUT that the plugin shows. There are also extra inputs and outputs on some entities and I only configured overrides for some of slots rather than move all of them. If you can tell me which entities have this issue, I can see if I can add more overrides. I remember that Rust moved the positions in a recent update, so my current overrides may need to be removed from some entities.
The issue where the object is in a different position than the purple debug text is also because of Rust, just how those prefabs were made. I was thinking about somehow making it more seamless such as moving the text and changing the fine logic, but not very high priority. Using deployable variants should also help here if you can do that.
yeah, no problem, the plugin is amazing, i'm having so much fun with it. those things were a bit annoying at times, but not a huge deal. sometimes just have 2 delete a couple entities and eventually you make it. or you have to noclip around them a bit. but it's fine.
eventually you will fix it surely ) i really appreciate the plugin, i can't describe how much fun i'm having.