No power supply problemSolved

After the plugin is updated, as long as all prefab-electric appliances are plugged into the generator, it does not work to generate electricity, and all the deployed puzzles will no longer work. I think it's because of the problem of automatic electricity generation by default.

Can you share the steps to reproduce this issue? For example, a profile data file where this issue can be seen would be helpful.

Can you elaborate about updating the plugin? The plugin isn't updated very often, so not sure if you meant reloading the plugin.

The automatic electricity generation only supplies power to the main input slot of an entity, and only if that entity does not have anything plugged into it. It's designed similar to the Powerless Electronics plugin, so intentional connections should take priority. The electric generator doesn't have input slots so the plugin shouldn't be interfering with its capability to generate power.

For example, for the fuse box, I made a simple generator.static to insert into the fuse box, because it should be energized, but he didn't work. When I unplugged, it was energized, and the basic switch could not work. I suggest that the power supply should be logically placed by the administrator. I think it was caused by automatic power generation.

I'm not able to reproduce the problem you described. I just tested creating a simple circuit consisting of a static generator connected to a fusebox. The fusebox had power as expected. I had no other plugins loaded (just MF + MA).

Can you try testing with other plugins unloaded?

One possibility is that the IO queue for monument entities is backed up, causing a significant delay between making the wire connection and actually seeing power flow. If that is the case, the IODebug plugin can help you troubleshoot.

I'm using another way to solve it now. It's working now. Thank you.

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