Turret with gun?

Is it possible to spawn an autoturret with a gun & unlimited ammo?  If not can support be added?

At monuments, typically you wand the NPC Auto Turrets. There are two types: sentry.scientist and sentry.bandit. both have a gun and unlimited ammo. Let me know if that is satisfactory.

I spawned a sentry autoturret and they spawn as peacekeeper.  Any way to make them hostile?

Not currently. What's the use case exactly? Would you want players to be able to damage the to a point where they become disabled temporarily, similar to the static sam sites?

If possible, they would be hostile and be damagable with a respawn timer on them.  They could be placed on monuments to make it extra difficult and require HV rockets or F1 grenades.  Extra difficulty when the NPCs just aren't enough.

One way we could try to achieve this would be using the spawn points feature of the plugin, since that allows respawning entities, but specific logic would need to be added to allow turrets to be automatically powered and to have configurable weapon, attachments and ammo.

Alternatively, this could be achieved via the custom addons API of this plugin (documentation here), which allows other plugins to define arbitrary types of addons, while leveraging the capabilities of Monument Addons to place the addons and store them in profiles. The plugin that defines the custom addon would provide commands and config to customize each auto turret how you want. The custom addons feature is still experiemental and is designed for permanent entities, not respawnable ones, but I can see how it probably needs to be expanded to support adding custom addons to spawn points. I plan to work more on this plugin in the second half of December, during which time I will try to finalize the custom addons API.

I know that this thread is stale, but I'm commenting here to also suggest this type of thing be added. The reason being is because I would like to have auto turrets (hostile ones) on oil rig or cargo. Maybe even placed around launch as well. Having them be able to be disabled or respawn doesn't matter to me either way as the functionality is still there. Its able to be "turned off" by the player doing damage to it. So I think that this would be a super awesome addition if you have the time to get around to it!!! This type of functionality has been on my watch list for a few months now.