Remove recycler from Bandit and Outpost

Hi there, Is there a way to remove the recycler at bandit and outpost and prevent them respawning when the server reboots?

No, but that might be added in the future (probably distant future since this plugin is at least 3rd priority on my list and has a large feature backlog).

Some time ago, I created a simple plugin that can remove entities on a map-specific basis (not relative to monuments), but it's not very useful for procedural maps, since you could just ent kill the entities each wipe to have the same effect. Find me on Discord if you want that plugin.

Sorry for the necro, but I too would like to express interest in this feature since my goal is to use the /maspawn recyclers + /maflag reserved9 at both Outpost & Bandit to get the more efficient recyclers.  Thanks, Cotton

EDIT: Just to clarify, everything is just as it should be after a server restart, but I was hoping for a solution that sticks after a server wipe to keep from having to go ent kill all the yellow recyclers.