Getting errors, some things not spawning. Spawning new items wont workSolved

Failed to call hook 'CommandSpawn' on plugin 'MonumentAddons v0.12.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.MonumentAddons+SingleEntityAdapter.get_Position () [0x00000] in <7678e01b319e46778d5457988fea6b0e>:0

at Oxide.Plugins.MonumentAddons+AdapterDisplayManager.ShowNearbyAdapters (BasePlayer player, UnityEngine.Vector3 playerPosition, Oxide.Plugins.MonumentAddons+AdapterDisplayManager+PlayerInfo playerInfo) [0x0004b] in <7678e01b319e46778d5457988fea6b0e>:0

at Oxide.Plugins.MonumentAddons+AdapterDisplayManager.ShowAllRepeatedly (BasePlayer player, System.Int32 duration, System.Boolean immediate) [0x00068] in <7678e01b319e46778d5457988fea6b0e>:0

at Oxide.Plugins.MonumentAddons.CommandSpawn (Oxide.Core.Libraries.Covalence.IPlayer player, System.String cmd, System.String[] args) [0x001e7] in <7678e01b319e46778d5457988fea6b0e>:0

at Oxide.Plugins.MonumentAddons.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01229] in <7678e01b319e46778d5457988fea6b0e>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

It looks like there was an entity that was somehow destroyed unexpectedly or improperly. Can you try reloading the plugin? Can you also provide me with your profile(s) data files so I can determine whether you have spawned something that isn't supported?

One issue I notice is that you have harbor_1 > Entities > crate_normal_2. Crates should never be placed with maspawn, since they won't respawn after being looted. I doubt that is causing the issue though.

Another thing that looks wrong is water_treatment_plant_1 > scarecrow and chainsaw.entity. Try removing those, especially the chainsaw, to see if that helps.

Figured it out. At somepoint I must have tried to add scientists to Cargo and it was causing the errors. Thanks!

NKXTQs24ExGTuL8.jpg WhiteThunder

One issue I notice is that you have harbor_1 > Entities > crate_normal_2. Crates should never be placed with maspawn, since they won't respawn after being looted. I doubt that is causing the issue though.

Another thing that looks wrong is water_treatment_plant_1 > scarecrow and chainsaw.entity. Try removing those, especially the chainsaw, to see if that helps.

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