We've all been kicked from the server if we get close to an area where the player was kickedSolved

disconnecting: Exception (cs:67220): AssertionException: Assertion failure. Values are not equal. Expected: 0 == 1 UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000>:0) UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000>:0) MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEngine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000>:0) Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000>:0) ItemSkin.ApplySkin (UnityEngine.GameObject obj) (at <00000000000000000000000000000000>:0) DroppedItem.PostInitShared () (at <00000000000000000000000000000000>:0) BaseNetworkable.ClientSpawn (ProtoBuf.Entity info) (at <00000000000000000000000000000000>:0) Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) (at <00000000000000000000000000000000>:0) Client.OnEntities (Network.Message packet) (at <00000000000000000000000000000000>:0) Client.OnNetworkMessage (Network.Message packet) (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.HandleMessage () (at <00000000000000000000000000000000>:0) Facepunch.Network.Raknet.Client.Cycle () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) Facepunch.Network.Raknet.Client:HandleMessage() Facepunch.Network.Raknet.Client:Cycle() Client:Update()

i see no one answered you so I figured I would help you out this is an error caused by The Nomad suit us and our community caught the counterfeit version what is essentially happening is the Hazmat is being reskinned with that Nomad suit causing it to kick everyone from the server admins included I recommend Blacklist the Hazmat and The Nomad from loot containers or simply turn off random Workshop skins

thnks :)

if you know the player then kill them, once the body bag decays everything will be ok.

Locked automatically