Allow modifying the default loot table without using a custom oneSolved
I used to like how it generated a data file and you could manually edit items in there if you wanted them to spawn. Now you have to manually add every item you never want to spawn in Blacklisted items ?

I use vanilla loot tables but player spawn with certain tools and cloths so i wanted to remove these from boxes ect.

You can still do this, this file however will only be created if you are utilizing the non default rust loot tables. Enable it in one container and you will be able to find the file under data/MagicLoot/Rarities. In here there is a full item list sorted in each of its rust rarity. You can in there then disable certain item spawns - this however will only apply for the custom loot tables. If you want to blacklist specific items for the default rust loot tables you will need to manually add them to the blacklisted item list.

I was considering if I should remain doing it like it was before but ended up having a few reasons against that.

1. First performance, the way its working atm is that it gets removed on plugin load from the custom item pool a random item gets selected from.
This means that a loop over the items in the end becomes redundant and also removes the possibility of retrying if say an item is selected but not marked spawnable (because it is not in pool of items to begin with)

2. The default rust loot tables are rather simple and items that are not wanted can be blacklisted fairly easily and should, most of the time, not consist of many.

How about the mod creates a data file of all spawnable items in the game ...  then we can edit the data file setting min-max spawnable items of each.

The config },
"Blacklisted Items
enable true\false = true
if true Check DATA FILE for options.

I run a Battlefield server player spawn with end game weapons and clothing sets. people dont want burlap clothing  and the majority of weapons when looting.. only resource ammo explo and high end components ect...  meaning im going to have to manually add about 85 per cent of the spawnable items into the blacklist...
Are you using custom loot tables? If you are head over to data/MagicLoot/Rarities there is the thing you are looking for there. But I do plan to add this to also work with vanilla loot tables.
no only vanilla loot ... ok i added the new version to 2 vanilla ish 2x 3x servers but will hold off until the patch before adding it to the BF servers
Alright just wait with updating then, I'll add this the coming days.

Before the update i would use the custom stack sizes to limit the amount you can get from a crate for example 20 c4 at maximum from a crate , whilst the stacksize for c4 is 500 with stacksizecontroller. 

But now it doesnt work anymore and with the same mulitplier as before the update the c4 goes up to 160 in a crate even when i am capping it at 10 with the magicloot stacksizes. 

hang on a few days i believe the dev will release an update shortly that addresses modifying the vanilla loot table without creating a custom one.

yes the original DATA file is no more and currently, the only limit is set by the stack size value.
You are modifying a datafile which is old and not used anymore - But yes I will re-think the rarity stuff and come up with something else
Thanks <3 
Added back in v1.0.3 in a similiar/same configurable manner (oxide/data/MagicLoot.json)
Locked automatically