Map not showing actual map

Hey Everyone,

Thought I'd see if anyone else has ideas on this one. Keep in mind, I have done a full, clean wipe, and even reinstalled the Rust server. However, as soon as I put LustyMap back in, using the correct API given to us by Beancan.io and the server has it's map seed and everything, the monuments/landmarks are all correctly shown where they are on the map. But if you were to walk up a street, you may actually be out in the water, up a hillside, or in a cave. Another words, the terrain you actually walk on is different than what it shows on the Minimap and Expanded Map.

Again, I have tried to reinstall the server with a very clean thorough wipe, we've changed maps even while doing this. We'd have one map not work, wipe the server, fresh clean install, choose a different seed, start over on Beancan.io, get the API it provides, drop it into the LustyMap.json file, download the icons and install those. Everything works, is successful, EXCEPT for showing the correct map.

Not sure what else to do. I've tried other forums, FacePunch, Steam Forums, etc, and can't seem to get a fix on this. Thoughts? Ideas?

Thanks in advance!



Merged post

Guess there's not a lot of people moved over to Umod yet lol. I'll keep trying different things, see what I can shake.
I second this. It's still showing the map from 2 wipes ago for me. API Key was checked, resetmap was committed, as well as reloading the plugin. Watching this thread. 
So I got an APIkey from Beancan but my post is still awaiting approval after two weeks.  I put the APIKey in the first bracketed section with the Friend Options.  When I restart the plugin, I get: 
07:32 [Info] Loaded plugin LustyMap v2.1.39 by Kayzor / k1lly0u
07:32 [Warning] [DEBUG] Plugin compilation is already queued: LustyMap (0.031 ago)
07:32 [Info] Added '// Reference: System.Drawing' in plugin 'LustyMap'
07:32 [Info] Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary'
07:32 [Info] Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary'
07:32 [Info] LustyMap and ImageLibrary were compiled successfully in 375ms
07:32 [Warning] Calling 'Unload' on 'LustyMap v2.1.39' took 191ms
07:32 [Info] Unloaded plugin LustyMap v2.1.39 by Kayzor / k1lly0u
07:32 [Info] Unloaded plugin Image Library v2.0.45 by Absolut & K1lly0u
07:32 [Warning] [DEBUG] LustyMap plugin is waiting for requirements to be loaded: ImageLibrary
07:32 [Warning] Calling 'OnServerInitialized' on 'ImageLibrary v2.0.45' took 1146ms
07:32 [Info] Loaded plugin Image Library v2.0.45 by Absolut & K1lly0u
07:32 [Info] [LustyMap] [Warning] Validating imagery
07:32 [Info] [LustyMap] [Warning] Icon images have not been found. Uploading images to file storage
07:32 [Info] [LustyMap] [Error] You must supply a valid API key to utilize the auto-download feature!​

It looks like it is loading and unloading the map before it even gets to the APIKey.   Am I putting the APIKey in the wrong place?  Is it because my server post is still awaiting approval?

In the LustyMap.json

 

This section:

"Map - Main Options": {
"Enable AFK tracking": true,
"Hide event players": true,
"Map image options": {
"Beancan.io API key (if applicable)": "APIKEYHERE",
"Custom map filename": "",
"Use custom map": false

The maps are cleared and the generators updated to the latest procgen once a month (first thursday).

I'll update the generators again in the next day or two as a result of this report.

Merged post

If the maps generated by beancan.io are wrong, I need your seed/size and go ahead and ping me @Calytic