It is very sad that this plugin is dead
Well does it work for you, or did it work for you? I dont understand why showing me an image of your map working in game is a problem? You not sharing any valuble information.
It works well now. I don't put anything because it could give ideas to other, and i want to keep some things unique. It's understandable i think.

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{
"Friend Options": {
"Allow custom friend lists from other plugins": true,
"Enable clans support": true,
"Enable friends support": true
},
"Map - Complex Options": {
"Enable the complex map": false,
"Force complex zoom mode": false,
"Forced zoom number (1, 2 or 3)": 1
},
"Map - Main Options": {
"Enable AFK tracking": true,
"Hide event players": true,
"Map image options": {
"Beancan.io API key (if applicable)": "",
"Custom map filename": "Justeat.png",
"Use custom map": true
},
"Map update time (seconds)": 15.0,
"Open map on for player's when they connect": true,
"Show map compass": true
},
"Map - Mini Options": {
"Enable the minimap": false,
"Minimap docked on the left side of the screen": false,
"Minimap horizontal scale": 1.0,
"Minimap offset from side of the screen": 0.0,
"Minimap offset from top of the screen": 0.0,
"Minimap vertical scale": 1.0
},
"Marker Options": {
"Show all players": false,
"Show cars (un-occupied only)": true,
"Show caves": true,
"Show debris": false,
"Show friends and clanmates": true,
"Show helicopters": true,
"Show marker names": true,
"Show monuments": true,
"Show planes": true,
"Show self": true,
"Show supply drops": true,
"Show tanks": true,
"Show vending machines (public broadcast only)": true
},
"Spam Options": {
"Allowed time between map changes": 3,
"Amount of time a users map will be disabled": 120,
"Attempts before disabling the users map": 10,
"Attempts before warning the user they are spamming": 5,
"Enable spam monitoring": true
}
}

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my config files

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my png map dimension:  1500x1500 pixels
Ill give this a go, can you also provide with the size of your map file in pixels? mine is 1440x1440.
LustyMap version: 2.1.39

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my png map dimension:  1500x1500 pixels
My G. Ill let you know how it goes.
I use "resetmap" and "oxide.reload LustyMap" for the refresh
Still same, althought the first time i ran map it didnt error, but still a black map with only icons.

Exception: Packet was too large.
Map size??? me 1.77Mo

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If you want, I can try your .png on my server and I make a screen if it is functional

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I am enclosing this screenshot to show you, however, I have basically erased the question of privacy.



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You can see the message in the chat to show you that this is authentic.
Thank you also for passing me off as a liar in front of the whole community. We should learn to TRUST ????? We are not all KIDS.
Im going to adjust my map image now and get the size closer to yours. Can you confirm the location of your map? Mine is directly inside the oxide/data/LustyMap folder.

EDIT:
No 100% if your not lying then its my mistake, i will apologies. You have to admit though, when a whole bunch of people are struggling to get this working and someone comes along and says its fine but doesnt want to provide any proof, its hard to beleive.
yes.   oxide/data/LustyMap folder
markmozza
Im going to adjust my map image now and get the size closer to yours. Can you confirm the location of your map? Mine is directly inside the oxide/data/LustyMap folder.

EDIT:
No 100% if your not lying then its my mistake, i will apologies. You have to admit though, when a whole bunch of people are struggling to get this working and someone comes along and says its fine but doesnt want to provide any proof, its hard to beleive.

So at least have the politeness not to take people high ... and not to criticize without having evidence ... I don't care about others, I have nothing to prove to anyone, and if I say it works on my server, then it does ... I am 38 years old, I passed the age of being a kid. And I have been DEV for 7 years now, and not only on Rust ... So, just to avoid making fun when you don't know ... Thank you for your understanding.



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Try emptying Imagelibrary data files and relaunching your service.
5e16d016b71d0.jpg Gbutome

So at least have the politeness not to take people high ... and not to criticize without having evidence ... I don't care about others, I have nothing to prove to anyone, and if I say it works on my server, then it does ... I am 38 years old, I passed the age of being a kid. And I have been DEV for 7 years now, and not only on Rust ... So, just to avoid making fun when you don't know ... Thank you for your understanding.



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Try emptying Imagelibrary data files and relaunching your service.

Roger that, i did act a little childish, im 30 years old been a dev for 10 years now, more web based. Guess i just got frustrated with this, ive actually been awake now for 24 hours... Good news though, it seems to be stable now, but still a black map. Icons load fine. No errors or crashes. Very weird as ive hardly changed anything. Seems to be the luck of the draw at the moment.

Also appreciate the help!

use multiple times in a row "resetmap" and "oxide.reload.LustyMap" with your Rcon . multiple times for force the map...  IN YOUR Rcon, not with F1.  multiple times

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Dev for 10 years and you can't solve this problem ??? I want to believe you, but there, it's a bit harsh and ironic .. Finally, there is no problem. Try what I told you with these commands.

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If after 5-6 times, its does not work, then shut down your server, and modify this:
"Custom map filename": "map.png",
with "Custom map filename": "map",

in your LustyMap config file.
Next, delete the oxide / data / ImageLibrary / image-data.json file.

Afterwards, you restart your server, you wait 2 minutes after it is accessible so that LustyMap is fully loaded.
See if its working.
If its does not work, repeat the 2 Rcon commands, several times.
If still not, then put ".png" in the LustyMap config file, without restarting your server. and repeat the 2 Rcon commands.

That's all I can do.
Jesus Christ, now your doing exactly what i did, however i built the CMS for a company called musiclinedirect. They turn over a lot of money, i also built all their apps, Sing it! (node, vue, express) & Dance it! (Unity Engine). The error this mod is getting is a network issue. (someone else on a diff forum has already done a lot of digging about this error) You got lucky it worked right out the bat. Have you had anyone else test it on your server, as now ive just found out, although its working for me, 3 others are reporting the same issues i was having. Ive also been making code changes to try and figure out the exact line of error.

Not to mention i wrote a 2D Multiplayer game engine in 2006 called Mirage XNA (http://www.key2heaven.com/ms/forums/viewtopic.php?f=223&t=13582)
I am not lucky... I have already made several map changes (5-6 times) and it has always worked well for me ... I have never had any problems with ... I do not understand the errors that you all have, because I have no worries ..