Exception: Packet was too large
png
and always black map but mini map worked
Thank you .
maybe the reason is that I created a very large map of size 6000 seed 7479000 ?

Merged post

4mb size of file
Hello,

i have a little problem. The large map doesn't open. Mini map is fine.
If i try to open the large map, then i get the following exception error and the large map is black with marker icons:

Exception: Packet was too large (max is 3145728)
  at Network.NetRead.Start (System.IntPtr data, System.Int32 length) [0x00000] in <00000000000000000000000000000000>:0 
  at Facepunch.Network.Raknet.Client.HandleMessage () [0x00000] in <00000000000000000000000000000000>:0 
  at Facepunch.Network.Raknet.Client.Cycle () [0x00000] in <00000000000000000000000000000000>:0 
  at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 ​

I already search the umod community board and especially the lustymap support board for a solution. 

I'm getting this issue; I've never even installed LustyMaps. This issue only occurs when players try and use the Kits. Map size is 4000. The console does not give a good solution to this issue. Has anyone else figured out a solution?

ulduuMDDRiUAHxp.jpg KillingKanzaki

I'm getting this issue; I've never even installed LustyMaps. This issue only occurs when players try and use the Kits. Map size is 4000. The console does not give a good solution to this issue. Has anyone else figured out a solution?

The error is from sending large amounts of data, usually CUI to the client. Kits also has a UI, so could be possible to trigger there too.
huNvyhUeRmLA7Ox.jpg Wulf
The error is from sending large amounts of data, usually CUI to the client. Kits also has a UI, so could be possible to trigger there too.

Is there a way to resolve this so that I don't have to remove the UI for kits? It's really pretty;-; 

How could we increase the max packets? 

YrdViayidtl7tUR.jpg KillingKanzaki

Is there a way to resolve this so that I don't have to remove the UI for kits? It's really pretty;-; 

How could we increase the max packets? 

I don't know, sorry. I believe Rust had to make a change client-side before.