Decided to report that helicopter protection does not work. Put the value "Damage Lock Threshold": 0.6 but loot is available to all players
Helicopter protection does not work
just tested this multiple times and it is working. make sure no one has bypass perms that shouldn't.
I am convinced that every perms is correct. checked several times on different servers
players shouldn't have any perms from this plugin
best i can suggest is editing the .cs and trying to debug it
data.LockInfos[entity.net.ID] = lockInfo;add this below the above line
Puts("Locking {0} {1}", entity.ShortPrefabName, entity.OwnerID);kill heli and post the messages from server console. it will look like this:
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking heli_crate 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############
01:51 [Info] [Loot Defender] Locking servergibs_patrolhelicopter 76561############ Does not help. Helicopter protection does not work completely and the tank protection does not always work correctly. the advice given above results in an error ![]()
yea, you will not get an error if done properly
search for
data.LockInfos[entity.net.ID] = lockInfo;add this line below it
Puts("Locking {0} {1}", entity.ShortPrefabName, entity.OwnerID);The player has inflicted enough damage that the helicopter would be fixed for this player. After the helicopter was shot down and at the moment of the helicopter falling to the ground, another player began to shoot at the helicopter, after which the notification about the downing of the helicopter wrote that the helicopter was shot down by another player and the statistics for shooting down the helicopter went to the player who was the last to shoot at the helicopter at the time of its crash.
I am writing through a translator and I hope everything is clear. If not, I can explain it in other words :D
hard to fix this as Rust deals 5,000 damage to the heli when a rotor is destroyed :/
nivexhard to fix this as Rust deals 5,000 damage to the heli when a rotor is destroyed :/
it turns out that this bug will not be fixed yet?
try 2.0.4