I shoot down a helicopter with rockets in 2 shots. This is how the damage is configured.
Now how does it work with this plugin:
I shoot 1 rocket at the helicopter. Then a man shoots at the helicopter from afar with a rifle, 1 bullet for example.
Then I fire a second rocket at the helicopter, it falls. But I cannot loot. Because 100% of the damage was done by the person who shot 1 time from a rifle, for example.