This could help reduce the performance impact of the plugin. I assume that currently even with "LockNPCSeconds" set to 0, damage to NPCs is still tracked, using unnecessary resources.
Option to make NPC check optionalSolved
How to disable NPC ???
Merged post
Merged post
I did this in the source
//if (entity is BasePlayer) // why npcs? :p
//{
// var player = entity as BasePlayer;
// if (player.IsValid() && player.IsNpc)
// {
// nameKey = player.displayName;
// }
//} Awesome, thank you @nivex for adding this feature!
Locked automatically