Incompatible with Trade plugin (makes trade loot disappear)Fixed
I've added this plugin and shortly after got complaints people were losing their loot when trading. I tested this too and could confirm it made the loot disappear.

When removing this plugin and testing again right away, the trading worked fine.
Thanks for your feedback, I'll check it when I'm done working;)

Do you have any errors or other information that may help me ?
In response to Sorrow ():
Thanks for your feedback, I'll check it when I'm done working;)

Do you have any errors or...
im afraid not, only that is justs disappears the loot.

https://umod.org/plugins/trade

Thanks for the fast response though, this is a very handy plugin to prevent loot trolling (where people leave junk in it so it doesnt respawn new lot) so its probably just some teething problems
I don't know the trade plugin and I don't have anyone who can help me debug, so I would have liked to know when the loot would disappear.

You initiate a trade, put it in a container and it disappears?
In response to Sorrow ():
I don't know the trade plugin and I don't have anyone who can help me debug, so I would have liked t...
im not sure since I deleted it
We tried to reproduce the bug with Pur3x but we couldn't, wouldn't you have another plugin that could cause this problem?


here is my plugin list
Concretely if I understand correctly the players add objects to the exchange box, and when they accept the objects disappear? And you don't have a console error and the objects are dropping to the ground?
In response to Sorrow ():
Concretely if I understand correctly the players add objects to the exchange box, and when they acce...
im sorry i cant provide you with any more information as i've deleted the plugin already
Hi @Sorrow,  Trade has a method IsTradeBox(BaseNetworkable entity) with which you might be able to..
  1. Check if Trade is installed, if yes..
  2. Check if the box in question is a trade box, if yes..
  3. Skip w/e behavior you're doing
Oh thanks @Calytic :).
Like this ?

if (Trade != null && Trade.Call<bool>("IsTradeBox", entity)) return;​


Merged post

It's fixed ;)
https://umod.org/plugins/loot-bouncer
Locked automatically