Warning! 'LockMaster' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion!
Warnings !! Ignore ?Solved
This plugin only uses the FindObjectsOfType function when it loads (e.g., on server boot), same as most plugins that use that function. Therefore, the impact of this is very low, and generally safe to ignore. Players will only be impacted (with up to a few seconds of lag one time) if you reload the plugin on a live server. In general, I think this warning (provided by Carbon) is doing more harm than good at the moment, as it is causing basically unnecessary discussions about this function (such as this conversation) to take place.
Note: This plugin does seem to be using that function a bit excessively (potentially multiple times when the plugin loads, depending on the config options), increasing the impact. That function can easily be swapped out in 99% of cases with a function that is hundreds of times faster, so there is not really a good excuse to continue using the slow function, though I think the current maintainer of this plugin has been hard to reach recently.
many thx
I will look into it and see what can be done.
thx @FastBurst 🙂
We hope that this feature can be added because, according to player feedback, the effect on locking the original barrels has changed so that they cannot be locked. Thank you, author! Appreciate it!
Locked automatically