Players lock statics prefabsSuggestion

No work, please fix thx.

if (entity is BaseOven && (!entity.ShortPrefabName.Contains("bbq.static", CompareOptions.IgnoreCase) || !entity.ShortPrefabName.Contains("small_refinery_static", CompareOptions.IgnoreCase)))

That is in reference to the BBQ and Oil Refineries at the monuments not player based.

correct has a bug, players can put codelocks and keylock. the codelock cannot be used and it remains green, but the keylock is automatic, and the players use it with the monuments.

Gotcha, I will work on it and make a config option to allow them to be locked or not locked

ok works fine, suggestion missing item refund.

8pZwo8VKMhiVPde.png atope

ok works fine, suggestion missing item refund.

It is purposely done to NOT refund those that try. 
ZPA4BOLKel3bE9h.jpg FastBurst
It is purposely done to NOT refund those that try. 

I find it perfect to punish break static prefabs.
the problem is when you put false in the config example "Enable Locks on Small & Large Planters": false
here you should have an item refund.