NPCs being tracked by LifeSupport - sometimes

So, I don't have a lot of information on this yet.  Will add more as I gather it, but has anyone seen this plugin tracking NPC deaths?

(08:49:02) | [Life Support] [12/02/2021 08:49:02] Player died. LifeSupport not active.
(08:49:02) | scientist I. Alvarez[6124613] was killed by wolf (Wolf)
(08:49:31) | [Life Support] [12/02/2021 08:49:31] Player died. LifeSupport not active.
(08:49:31) | scientist C. Pope[9403896] was killed by wolf (Wolf)
(08:49:50) | [Life Support] [12/02/2021 08:49:50] Player died. LifeSupport not active.
(08:49:50) | scientist W. Webster[6579386] was killed by wolf (Wolf)
(08:50:18) | [Life Support] [12/02/2021 08:50:18] Player died. LifeSupport not active.
(08:50:18) | scientist C. Douglas[6928832] was killed by wolf (Wolf)​


It seems to have started last night after updating a bunch of plugins (I'll get a list in a bit).  It's not really hurting anything, and is kind of amusing, but I figured it should probably be something you're aware of.

It only seems to happen when a scientist is killed by an animal (which is somewhat difficult to force for testing)

Again, I realize this post has almost no useful detail.. I'll be adding that shortly (crazy day today, + wipe)

plugins updated:

  • backpacks (umod)
  • cheststacks (cc)
  • cooking (lw)
  • customNPC (cc) - this is the only one that seems likely to be related
  • infoPanel (umod)
  • nightVision (umod)
  • NTeleportation (umod)
  • PersonalVaultDoor (cf)
  • PlaneCrash (cc)
  • RustCord (umod)
  • RustRewards (cc, replacing the old umod version, I think.. was a major jump, not sure why it was so out of date)
  • XDQuest (lw)
  • ZLevelsRemastered (umod)
  • ZombieHorde (cc)
we have a LOT more plugins installed, but these are the only ones that changed.. I'm going to go look at the changelog for CustomNPC, since that is the only one that deals with NPCs

ps:  that restricted website blocker thing is annoying.. :)

Merged post

update: 
there is nothing that changed in CustomNPC that would do this

looking at ZombieHorde, since it technically deals with NPCs, although I didn't think any were scientists

Merged post

confirmed:  it's a change in ZombieHorde..
I don't know if you have access to that plugin, or how much information I can give you about it
likely changelog:
Added config option "Can be targeted by animals"
Don't call corpse hook so AL ignores it​

Anyhow, this is not a major issue.  It's not like the NPCs are losing RP, and it's not spamming the console.
If you need more information, let me know.  And if I can figure out exactly what changed, I'll add it here, provided I can avoid pasting any source code from that plugin.

In case anyone comes across this with zombie horde,

Just add the following on lines 175 & 287 inside of OnPlayerWound & SaveLife right after the first null check.

if (String.Equals(player.GetType().Name, "ZombieNPC", StringComparison.OrdinalIgnoreCase)) return null;​