Only allow Hacker to access once complete?
I was wondering if this could be implemented as a way players can secure the loot, after spending a Targeting Computer to hack it. Thanks

EDIT: I achieved a similar result with command "hackablelockedcrate.requiredhackseconds: 5" for almost instant looting.
Meaning that it opens instantly?
No, the player has to wait until whatever time is set for "hackablelockedcrate.requiredhackseconds:" but once the timer is up, only the player can access the container. The same way FancyDrop uses this feature to lock supply drops to the person who threw the signal. Inside FancyDrop.cs, line 1111 "OnLootEntity" & "lockSignalDrop". Thanks
I submitted the update to do that. There is a new setting in the config file now where you can set it to True/False. If set to True, then it will do what you are wanting, it will mean that only the player that hacked the crate is able to loot it.

It was a bit difficult to test from every angle, if you have any issues, let me know here.