Instead of using heavy
CanNetworkTohook you can try to teleport sleepers out of map bounds (or just in sky), and teleport them back on logging
CanNetworkTohook you can try to teleport sleepers out of map bounds (or just in sky), and teleport them back on logging
In response to collectvood ():I am already aware of this and will soon change it. Either tping or killing them saving their pos an...
X = <random: -mapsize-mapsize>
Y = <random:1000-9999>
Z = <random: -mapsize-mapsize>