Calling hook CanLootPlayer resulted in a conflict
Just a heads up
Calling hook CanLootPlayer resulted in a conflict between the following plugins: InventoryViewer - True (Boolean), SleeperGuard (False (Boolean))

In line 211 of the InventoryViewer plugin.

        private object CanLootPlayer(BasePlayer target, BasePlayer looter)
        {
            if (looter.GetComponent<Inspector>() == null)
            {
                return null;
            }

            return true;////////////////////////////Change to "return false;"
        }
Yep.. it was unsupported....
it's Just so there is a "note" for others searching.

but that aint going to work......
"Error while compiling: InventoryViewer.cs(214,24): error CS0161: `Oxide.Plugins.InventoryViewer.CanLootPlayer(BasePlayer, BasePlayer)': not all code paths return a value
Change "return true" to "return false"