@Gonzi
Just as the title says
He updated the Plane Crash Plugin and thinks its not an issue anymore that we can't see it spawing in as a Cargo Plane like it ways has
k1lly0u's reply
It's hardly a major issue that other plugins no longer detect when its spawned. They can easily implement either the API from this plugin, compare the type name of the component or even just compare the prefab shortname to tell what it is
if (entity.ShortPrefabName.Equals("cargo_plane"){}
if (entity.GetType().Name.Equals("CrashPlane")){}
if (PlaneCrash.Call<bool>("IsCrashPlane", entity)){}Just wondering if you are going to be able to add this fix or not . Have players already complaining they cant tell if its actually on the map because it doesn't indicate like it did before. It's nothing you did on your end, just a pretty huge change on that plugin.