New grid location is inaccurate on big maps
The code for creating the grid string becomes quite inaccurate on big maps, where it's wrong by half a grid cell.

I recommend replacing the FormatGridReference function with this function from MagicGridPanel as it is much more accurate. According to this thread they got it from official FP code (https://umod.org/community/magic-grid-panel/26510-not-always-accurate?page=1).

        public static string PositionToGridCoord(Vector3 position) // Credit: MagicGridPanel
        {
            char chr;
            Vector2 vector2 = new Vector2(TerrainMeta.NormalizeX(position.x), TerrainMeta.NormalizeZ(position.z));
            float size = TerrainMeta.Size.x / 1024f;
            int num = 7;
            Vector2 vector21 = (vector2 * size) * (float)num;
            float single = Mathf.Floor(vector21.x) + 1f;
            float single1 = Mathf.Floor(size * (float)num - vector21.y);
            string empty = string.Empty;
            float single2 = single / 26f;
            float single3 = single % 26f;
            if (single3 == 0f)
            {
                single3 = 26f;
            }
            if (single2 > 1f)
            {
                chr = Convert.ToChar(64 + (int)single2);
                empty = string.Concat(empty, chr.ToString());
            }
            chr = Convert.ToChar(64 + (int)single3);
            empty = string.Concat(empty, chr.ToString());
            return string.Format("{0}{1}", empty, single1);
        }​
Already working on a fix, I won't be using code from another plugin.
Good to hear!
They said they themselves got it from official facepunch code from the staging branch, but I understand being careful with plagiarising.