Option for player anonymitySolved
Would it be possible to have the annoucements which include player names to be configurable to be anonymous? As in "someone is hacking a locked crate" instead of including the person's name. I have a situation where some newer players are less likely to start hacking because they know they're likely to be countered where some better players find themselves not countered. Being able to hide who is doing the hacking might help even this out. 

On a more technical point... in an effort to not have to bother you for a request like this I have looked through the code and it would appear that all I should need to do is alter the message on line 401 to use some static text instead of the placeholder "{0}". However after making this change and reloading the plugin (countless times) it always announces the text as it was originally written. In fact I have altered the wording entirely to confirm if my change is having any effect but with no luck. Am I looking in the wrong place or is there perhaps another location where this text is defined?

Thanks.
Why not just use "false" settings, Other players dont really have to know do they ?
 "Player Hacking Crate Alerts": true,
    "Player Supply Signal Alerts": true,​
We're trying to encourge some of our more passive players to take part in more PVP and we've found that the annoucement that the crate is being hacked helps remind them of opportunities like this, so we don't want to turn off the alert... just hide the who's doing it.

In the lang file, replace {0} with A player

"HackingCrate": "{0} is hacking a locked crate{1}",
"SupplySignal": "{0} has deployed a supply signal{1}",

As runescape said, you can alter the lang file (oxide/lang/en/Inbound.json) to make the messages say whatever you want, and {0} would be the player name in that case.
Yes. Many thanks. As expected, it worked perfectly. 
Locked automatically