Strange CPU Spiking / Plugin Reloading Issue
Since 1 or 2 updates ago, every so often one of my v2 servers will bug out and take ALL available CPU (going from 12% to like 80% total usage). It doesn't stop until the server process is killed, unloading or even deleting all plugins does not help.
All I can find in server logs is that all the plugins reload by themselves at that time, some stuff about vector viewing rotation and this in my client console:
https://steamuserimages-a.akamaihd.net/ugc/957481546479280775/4B1E5E7AC05593FEBCCE1CCAC7FD8BBA7354F009/
One other clue is that runtimexec won't be processed anymore while this is happening.

I'm running a test server without oxide to see first if it never happens there, then I will install oxide and make sure it still never happens, then I will add portions of the plugins... this is my best approach I can see right now to identify the cause.

I'm sure it's not oxide itself, but was wondering if anyone knows anything and in particular, wulf , if you know what all the plugins reloading might indicate?
Thanks !
Plugins are reloaded either on command, on server startup, or when the filesystem detects that they were changed/moved/altered in some way. You can disable the automatic plugin reloads on changes being detected in the oxide.config.json/umod.config.json file by setting "PluginWatchers" to false and restarting the server. This change would mean you'd need to manually reload plugins for updates.
Thanks! Hmmm. Something like chown or chmod might be detected as file changed ?
In response to VoxR ():
Thanks! Hmmm. Something like chown or chmod might be detected as file changed ?
Yes, that would.