*sigh* nothing changed since last night except updating, anyone know what it is this week? xD
NullReferenceException: Object reference not set to an instance of an object
at PooledNetworkObjectConfig.GetRPCBindingCache (UnityEngine.GameObject prefab, System.Collections.Generic.List`1 outputList) [0x00000] in <filename unknown>:0
at PooledNetworkObjectConfig.FillRPCCache () [0x00000] in <filename unknown>:0
at NetworkObjectPool.GetPrefabPoolConfig (.HNetworkView prefab, Boolean isPooled, Int32 initialPool, System.String original) [0x00000] in <filename unknown>:0
at NetworkObjectPool.BuildConfig (System.String prefabName, .NetworkInstantiateConfig newConfig, UInt16 identifier) [0x00000] in <filename unknown>:0
at NetworkObjectPool.InitializePools (Boolean forServer) [0x00000] in <filename unknown>:0
at GameManager.InitializeLoadedObjects (Boolean forServer) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameManager:InitializeLoadedObjects(Boolean)
<HostAsync>c__Iterator6:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
NullReferenceException: Object reference not set to an instance of an object
at PooledNetworkObjectConfig.GetRPCBindingCache (UnityEngine.GameObject prefab, System.Collections.Generic.List`1 outputList) [0x00000] in <filename unknown>:0
at PooledNetworkObjectConfig.FillRPCCache () [0x00000] in <filename unknown>:0
at NetworkObjectPool.GetPrefabPoolConfig (.HNetworkView prefab, Boolean isPooled, Int32 initialPool, System.String original) [0x00000] in <filename unknown>:0
at NetworkObjectPool.BuildConfig (System.String prefabName, .NetworkInstantiateConfig newConfig, UInt16 identifier) [0x00000] in <filename unknown>:0
at NetworkObjectPool.InitializePools (Boolean forServer) [0x00000] in <filename unknown>:0
at GameManager.InitializeLoadedObjects (Boolean forServer) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameManager:InitializeLoadedObjects(Boolean)
<HostAsync>c__Iterator6:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)