I have read through the API documentation here: https://umod.org/documentation/api/overview and I have also looked through the Hurtworld specific hooks. Now that I have an idea of how writing the code will look, what do you recommend for a development environment / workflow for writing plugins?
I am relatively new to coding, I have written a few applications in Python and Javascript, but C# will be a new adventure.
Do I install uMod in it's own directory on my server, then write a C# file in it's root directory that will then be compiled upon saving?
For the vets out there, if you could give me a streamline of basic concepts that will be needed for how to develop a plugin from writing it, to compiling it, to deploying it on the test server I would be very thankful. Even if it's just clues so I can google the rest of my way through it! Basically just info that is left out from the API overview but necessary to how to actually getting started developing a plugin. I assume this would be stuff a C# developer would already know moving into this project.
Thank you for your time.