Since this plugin isn't updated yet here is a quick fix to update this hook on your own.
Seach for "OnCollectiblePickup" and replace the whole function with the following:
object OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)
{
var rpgInfo = FindRpgInfo(player);
if (rpgInfo == null)
return null;
int skillPoints;
if (rpgInfo.Skills.TryGetValue(HRK.Gatherer, out skillPoints))
{
foreach (ItemAmount item in collectible.itemList)
{
item.amount = (float)GatherModifierInt(skillPoints, HRK.Gatherer, (int)item.amount);
}
}
ExpGain(rpgInfo, (int)Math.Ceiling(collectible.itemList[0].amount * ExpRateTable[ResourceDispenser.GatherType.Ore] * 2), player);
Economics?.Call("Deposit", player.UserIDString, collectible.itemList[0].amount * EcoBoost);
return null;
}Its more a quick-fix, not the best way to access the itemList at the fixed index 0 for doing the economic and xp stuff but i didn't care for my case, slight adjustments might be needed if you wanna be more accurate