NullReferenceException at OnEntityDeathError

It appears that the new update to ZombieHorde, a paid plugin that adds custom NPCs that roam the map broke something in Hunt RPG.  Anyone know an easy way to fix this?  I am getting sick of getting errors like this that have no tangible benefit.  Wish I could selectively mute the ones that do not interfere with gameplay.

Failed to call hook 'OnEntityDeath' on plugin 'HuntRPG v1.8.2' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HuntRPG.OnEntityDeath (BasePlayer player, HitInfo hitInfo) [0x00038] in <d10f225b68da407f8d755b57329542bd>:0
at Oxide.Plugins.HuntRPG.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00465] in <d10f225b68da407f8d755b57329542bd>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0
10kb/s in, 121kb/s out
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0

I'll look into the cause when I get home. Thanks for the report.

Thanks.  It seems the issue is not tied to ZombieHorde specifically but also BotSpawn murderers.  No idea what changed that would have made this start happening but ZombieHorde did release a custom dll to fix an issue with their plugin and maybe that did something.  Not sure if it matters but my NPCs have custom names such as Infected, Undead Soldier, etc.