This plugin destroys server FPS
I run a server & average FPS is 230. I load this plugin & it drops to like 15-20. It is unusable. Now, I haven't used this for a month & my comment about this was on Oxide. So has this been fixed?
In response to VsUK ():
I run a server & average FPS is 230. I load this plugin & it drops to like 15-20. It is unus...
I run this plugin on my server perfectly fine.
It might just be a confliction with other plugins.
If you could tell me exactly how your server is, I'll be happy to help.
In response to VsUK ():
I run a server & average FPS is 230. I load this plugin & it drops to like 15-20. It is unus...
yea I tried this many times, it also lowers my FPS to nothing......i would not run this on a modded server unless it's the only plugin that your runnning.
In response to funky ():
yea I tried this many times, it also lowers my FPS to nothing......i would not run this on a modded...
Again, it might be a conflict with another plugin.
The plugin isn’t exactly optimized, but it works perfectly fine for me, and I’m running the same version I have released, besides a few changes for upcoming updates.
Again, I am happy to help if you can provide me a list of plugins, so I can see if there’s an issue.

Hi 

I run this on my server with 127 other plugins my average FPS is 224  this plugin is awesome

Sounds like its one of your other plugins causing an issue with Hunt RPG. Best bet is remove all plugins except Hunt and put them back onto your server one at a time till you find the culprit.

@VsUK@funky
Like I have stated, it is more likely than not an issue with other plugins.
There is more work I can do about optimization, but that's why I am rewriting the entire plugin.
If you would like to send me a list of plugins you run, I'll be happy to sit down and spend the time to figure out what's causing the issue, and try to fix it.
Trying this out as an alternative to zlevels & gathermanager. Seems fun. Trying to figure out the Gather Args value to get the result I want. Like, for instance if cap for lumberjack is 20, what would arg be set to. nice work.

Merged post

my question was incomplete. woops
if lumberjack cap is 20, then what would you set arg to in order to get x15 gather
looking at code, math.pow is used which explains the confusion. a multiplier would be easier to figure out on the fly imo
In response to Findles ():
Trying this out as an alternative to zlevels & gathermanager. Seems fun. Trying to figure out th...
I believe this belongs in a different thread. I’ll go ahead and explain it shortly. Currently in class. 
I see. For anybody else wondering

(arg^level) * amount

so salvage axe vs tree would normally give 50 wood per hit.
with arg = 1.035265 and being level 20, you'd get
(1.035265^20) * 50 wood = 100 wood
(or x2)
I'm trying to figure out what I'd set arg to in order to get x15 at level 20 (or 750 wood per hit). maaaaaaath wahh

I still suggest a simple multiplier.
Also a baseline multiplier would be nice. So an example config would be everybody starts with x5, but at level 20 you'd have x10.
In response to Findles ():
I see. For anybody else wondering

(arg^level) * amount

so salvage axe vs tree...
Starting at a x5 would be from another plugin. 
The plugin handles the multiplier different from other gather manager plugins, because it requires leveling. 
But I do agree it could use a facelift in terms of the ending multiplier. 
That sounds fair. Sorry for hijacking thread btw. I got distracted
In response to Findles ():
That sounds fair. Sorry for hijacking thread btw. I got distracted
No worries, I’ll keep this in mind for the newer rewrite I’ll release when the marketplace is working.