Error playing recorded audio

Please help me solve the problem. NPC sound does not play. Here's the error

(08:39:54) | Failed to call hook 'OnEnterNPC' on plugin 'HumanNPC v0.5.2' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: startIndex)
  at System.BitConverter.ToInt32 (System.Byte[] value, System.Int32 startIndex) [0x00010] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.HumanNPC.FromSaveData (System.Byte[] bytes) [0x0000e] in <5d480aa107124e9992c46ad70ee61050>:0 
  at Oxide.Plugins.HumanNPC+SoundFileConverter.ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) [0x0001c] in <5d480aa107124e9992c46ad70ee61050>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) [0x00055] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) [0x0004e] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x00267] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Plugins.HumanNPC.LoadDataSound (System.String name) [0x0002d] in <5d480aa107124e9992c46ad70ee61050>:0 
  at Oxide.Plugins.HumanNPC.OnEnterNPC (BasePlayer npc, BasePlayer player) [0x00138] in <5d480aa107124e9992c46ad70ee61050>:0 
  at Oxide.Plugins.HumanNPC.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c6a] in <5d480aa107124e9992c46ad70ee61050>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args)​

Here are the settings from Data, sound name - 1
Thanks in advance

"SoundOnEnter": true,
"SoundOnUse": false,
"band": 0.0,
"permission": "",
"Sound": "1",
"message_hello": null,
"message_bye": null,
"message_use": null,
"message_hurt": null,
"message_kill": null,

Did you recorde the sound ingame?