How to call /npc sound ""?

How do these sound files work? I recorded a few files talking and holding V to voice chat and then save it and it stops, but when I assign it to /npc sound name, it doesnt do anything when I talk to the NPC, walk away and back, anything.   Any ideas?


What folder do they save in also? 

Thanks!

Unload HumenNPC then edit the /oxide/data/HumanNPC/NpcData.json  file look for the npc you are adding the sound to and set the values Save Then Load HumanNPC

      "SoundOnEnter": true,
      "SoundOnUse": false,
      "Sound": "SoundFIleNameSavedAs",​

Thanks for the response Razor!  I am in the file, and I do see the sound file to edit, so thats perfect, but now I have one more question if you dont mind. Could you please explain these options below? They all interest me for what im doing but im not sure exactly how to use it or what it does.

 

-->  "musician": null,      (does this enable MIDI)
-->   "playTune": false,   (what file format? is this MIDI or the audio recording?)
"SoundOnEnter": false,   (does this make them play midi/audio when we go in radius?)
"SoundOnUse": false, 
"band": 0.0,   (what is band for? - seems interesting!)

 "musician": null,  
"playTune": false,  
"band": 0.0, 

currently does nothing.. i beleve playTune if he is holding a gitar he will just strike keys but IDN if still works.