My server is getting spammed with:
| System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at HumanPathFinder.GetBestRoamPoint (AIInformationZone aiZone, UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single clampDistance, System.Single lookupMaxRange) [0x00041] in <59239ee3e817432c8cf0f2c5f1673724>:0
at HumanPathFinder.GetBestRoamPoint (UnityEngine.Vector3 anchorPos, UnityEngine.Vector3 currentPos, UnityEngine.Vector3 currentDirection, System.Single anchorClampDistance, System.Single lookupMaxRange) [0x0003b] in <59239ee3e817432c8cf0f2c5f1673724>:0
at ScientistBrain+RoamState.StateEnter () [0x00072] in <59239ee3e817432c8cf0f2c5f1673724>:0
at BaseAIBrain`1[T].SwitchToState (BaseAIBrain`1+BasicAIState[T] newState, System.Int32 stateContainerID) [0x00056] in <59239ee3e817432c8cf0f2c5f1673724>:0
at BaseAIBrain`1[T].SwitchToState (AIState newState, System.Int32 stateContainerID) [0x0001b] in <59239ee3e817432c8cf0f2c5f1673724>:0
at BaseAIBrain`1[T].EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <59239ee3e817432c8cf0f2c5f1673724>:0
at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <59239ee3e817432c8cf0f2c5f1673724>:0
at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <59239ee3e817432c8cf0f2c5f1673724>:0
at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <59239ee3e817432c8cf0f2c5f1673724>:0
at BaseAIBrain`1[T].DoThink () [0x0000d] in <59239ee3e817432c8cf0f2c5f1673724>:0
at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <59239ee3e817432c8cf0f2c5f1673724>:0
at NPCPlayer.ServerThink_Internal () [0x0000d] in <59239ee3e817432c8cf0f2c5f1673724>:0
at HumanNPC.TryThink () [0x00000] in <59239ee3e817432c8cf0f2c5f1673724>:0
at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, Syst