E not working on the clerkNot An Issue

Since the update, pressing E does nothing with the clerk. My config:

{
  "AdminMessage - Hotel - Edit - Confirm": "You are editing the hotel named: {0}. Now say /hotel to continue configuring your hotel. Note that no one can register/leave the hotel while you are editing it.",
  "AdminMessage - Hotel - Edit - Help": "You must select the name of the hotel you want to edit: /hotel_edit HOTELNAME",
  "AdminMessage - Hotel - Error - Already Editing Hotel": "You are already editing a hotel. You must close or save it first.",
  "AdminMessage - Hotel - Error - Already Exist": "{0} is already the name of a hotel",
  "AdminMessage - Hotel - Error - Doesnt Exist": "The hotel \"{0}\" doesn't exist",
  "AdminMessage - Hotel - Error - Not Allowed": "You are not allowed to use this command",
  "AdminMessage - Hotel - New - Confirm": "You've created a new Hotel named: {0}. Now say /hotel to continue configuring your hotel.",
  "AdminMessage - Hotel - New - Help": "You must select a name for the new hotel: /hotel_new HOTELNAME",
  "Configure - Level Required": 2,
  "GUI - Admin - Board Message": "                             <color=green>HOTEL MANAGER</color> \n\nHotel Name:      {name} \n\nHotel Location: {loc} \nHotel Radius:     {hrad} \n\nRooms Radius:   {rrad} \nRooms(0):                {rnum} \n<color=red>Occupied:            {onum}</color>\nRent Price:                  {rp}",
  "GUI - Admin - maxX": "1.0",
  "GUI - Admin - maxY": "0.9",
  "GUI - Admin - minX": "0.65",
  "GUI - Admin - minY": "0.6",
  "GUI - Player - Board Message": "                             <color=green>{name}</color> \n\nRooms:        <color=green>{fnum}</color>/{rnum} ",
  "GUI - Player - Board Remove Timer": 10,
  "GUI - Player - Maintenance Board Message": "                             <color=green>{name}</color> \n\nHotel is under maintenance. Please wait couple seconds/minutes until the admin is finished.",
  "GUI - Player - maxX": "0.6",
  "GUI - Player - maxY": "0.95",
  "GUI - Player - minX": "0.3",
  "GUI - Player - minY": "0.7",
  "GUI - Player - Room Board Message ": "\n\n                        Your Room\nJoined:         {jdate}\nTime Left:      {timeleft}.",
  "GUI - Player - Show Board When Entering Hotel Zone": false,
  "GUI - Player - Show Board When Opening Room Door": true,
  "GUI - Player - Show Board When Talking To NPC": true,
  "GUI - Player - Show Room When Entering Hotel Zone": false,
  "GUI - Player - Show Room When Opening Room Door": true,
  "GUI - Player - Show Room When Talking To NPC": true,
  "PlayerMessage - Error - Already have a Room": "You already have a room in this hotel!",
  "PlayerMessage - Error - Need Permissions": "You must have the {0} permission to rent a room here",
  "PlayerMessage - Error - Not Enough Coins": "This room costs {0} coins. You only have {1} coins",
  "PlayerMessage - Error - Not Enough RP": "This room costs {0} RP. You only have {1} Reward Points",
  "PlayerMessage - Error - Restricted": "You are not allowed to enter this room, it's already being used by someone else",
  "PlayerMessage - Error - Unavaible Room": "This room is unavaible, seems like it wasn't set correctly",
  "PlayerMessage - Hotel Maintenance": "This Hotel is under maintenance by the admin, you may not open this door at the moment",
  "PlayerMessage - Limited Access": "You now have access to this room. You are allowed to keep this room for {0}",
  "PlayerMessage - Payd Rent": "You paid {0} coins for this room",
  "PlayerMessage - Unlimited Access": "You now have access to this room for an unlimited time"
}​

If you are supporting a public plugin they is tied to this plugin as a dependency, please make sure to support the version provided here, thanks.

I didn't believe either one of these had any issues and yes I hope to support both if it doesnt already. I thought it did support both, but I dont use the public one so need to verify again.. Just trying to be sure we are all using the same NPC plugin before I go digging :-)

WcOjE8iCtV6WUkk.png shady14u

I didn't believe either one of these had any issues and yes I hope to support both if it doesnt already. I thought it did support both, but I dont use the public one so need to verify again.. Just trying to be sure we are all using the same NPC plugin before I go digging :-)

I imagine they wouldn't vary that much, but you could always add an author check if they do share the same name and call accordingly; though that may get a bit complicated.

tbh I havent looked at the public version as i installed the above long before I was handed the mod.. I dont know why it would matter but I will know more once I get a chance to look into if there is an issue. I believe his npc was working before this wipe with the public npc mod so need to look into why not now

Merged post

User reported it was working with public HumanNPC after they set the command again.. Non Issue so closing.

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